v0.9.29
- Host: faster connection setup, so the time from opening a link to seeing the desktop is shorter
- Host: the default connection mode now uses UDP only, cutting redundant candidates and handshake rounds for a quicker, leaner connect
- Host: new host-side encoding settings for Gamespace mode, so you can tune quality and frame rate to the machine and the available bandwidth
- Web client: no more "connected but black screen". If the first keyframe is lost, the client retries automatically and shows a "getting picture" overlay; it only reports success once a frame actually arrives
- Web client: fixed lost LAN candidates on the same subnet or behind the same public IP, so these networks connect on the first attempt instead of retrying
- Web client: relays now use UDP only and the connect timeout is raised to 20 seconds, so relay fallback is faster and live sessions are no longer torn down by mistake
- Web client: reconnects immediately after the screen locks or the tab returns from the background, instead of sitting on "connecting" for about a minute
- Web client: login and redeem pages no longer load a render-blocking third-party CDN stylesheet, so slow networks and mainland China no longer see a blank page; transient auth failures no longer sign you out
- Web client: NAT check now reports the reason immediately when a proxy or VPN is rejected, instead of waiting 30 seconds
- Gamespace: play pages get the same first-frame overlay and automatic recovery, and a brief network drop now gets a 12-second grace period instead of failing the trial
- Tools: hardened and rebuilt the NAT check service (own STUN servers, candidate validation, quotas) for more accurate results and clearer failure reasons; file transfer now asks for folder permission once and can be cancelled midway