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GAMESPACE · FOR GAME DEVELOPERS

Your game, playable in a link.

Gamespace is a cloud demo platform for game developers. Run your build on your own Windows machines and get a playable link your players open and play in seconds, no download. Drop that link into any ad, post, or store page.

  • YOUR GAME, YOUR MACHINES

    The game runs on infrastructure you control. You own the demo experience, end to end.

  • HIGH CONNECT RATE

    P2P first for low latency, with relays on every edge region so players get in even behind strict networks.

  • MEASURE EVERY CLICK

    See where players drop: link clicked, game loaded, played, clicked your store.

Clicks are expensive. Installs leak them.

Every redirect, store page, and download between your ad and your gameplay costs you players.

The old funnel

A player clicks your ad, lands on a store page, reads screenshots, starts a multi-gigabyte download, waits, and maybe plays. Most never arrive.

The playable funnel

A player clicks your ad and is in your game in seconds, streamed from your host. The store visit happens after they are already hooked.

From build to campaign in four moves

  1. Create

    Register your game and you instantly get a campaign link. Make more later, one per channel for clean attribution.

  2. Deploy

    Point your YiLink hosts at the edge region your players are in.

  3. Distribute

    Drop the link into your own ads, posts, and store pages. It's your audience, your link.

  4. Convert

    A player clicks. If a host is free they're playing in seconds; if not, they're silently redirected to a target you set.

Gamespace at a glance

Why playable links win, how developers set up a host, and what happens the moment a player clicks.

Old funnel vs. Campaign playable funnel: the old funnel loses players to a store page, a multi-GB download, and a long wait; the playable funnel lets a player click a Campaign link and play right in the browser
01Why playable links win: the old funnel means a store page, a multi-GB download, and a long wait, so most players never arrive. A Campaign link puts them in the game right in the browser, and falls back to your target URL without interrupting the original funnel.
Developer-side flow: create a Game and mount a Windows Host; one Game can host many Hosts and multiple Campaigns reuse the same Game
02How developers set up: create a Game (bind a process or Steam AppID, set demo length and the end-of-demo redirect), then connect a Windows Host to the game-id and pick an edge. One Game can host many Hosts; multiple Campaigns reuse the same Game.
The moment a player clicks: the client measures latency and picks the nearest edge; with a Host it plays in the browser, without one it silently redirects to the target URL
03The moment a player clicks: the client measures latency and picks the nearest edge. If a Host is available it is allocated and the game runs in the browser; if not, the client returns and silently redirects to your target URL, so the player stays in the original flow.

Why playable links win

Conversion funnel

Every session reports a clean event chain, so you can see exactly where players drop off.

resolved → allocated → host_ready → web_connected → completed → cta_clicked

Your own vendor page

A public page for your studio lists every game in your space. Optional per-game passwords keep builds private.

Gets players in, reliably

P2P first for the lowest latency, with per-edge relays as fallback. App-only sharing keeps the host OS and other windows invisible.

Grow host count when you need it

Your subscription is a pool of concurrent hosts. Add temporary expansion packs when a launch or beta spikes demand.

More than ads

One playable link covers the whole journey — test it, share it, then put it in ads. It doesn't care where you post it.

TESTING

Put a build in testers’ hands with one link.

No installers to send, and nothing to leak — the build never leaves your machines. Testers get a link, not a file, and you decide who can open it: per-game passwords, session length, and an end-of-demo redirect. One link, straight to your test players.

SHARING

Post the link wherever your players are.

Your game becomes one click from playing — no store gate, no download step in between. If you can paste a link, you can put your game there.

Steam · Discord · Reddit · X · YouTube · your site

Make your next click playable.