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YiLink vs Parsec vs Moonlight

Latency is in the same class for all three. The real differences are image strategy, drivers, and how easily you get connected.

Dimension YiLink Parsec Moonlight (Sunshine)
Latency Same class (industry benchmark) Same class, marginally behind
Bitrate / image strategy Capped around 50 Mbps, auto-lowers more often High bitrates, more headroom
HDR / 10-bit
Virtual drivers Rich built-in drivers (display, mic, USB) Built-in gamepad, virtual display separate
NAT traversal Weaker, no relay on the free tier Direct IP only, or bring your own overlay network
Weak-network adaptation Strongest automatic adaptation Depends on network quality and tuning
Gamepad support Widest compatibility
Clipboard sync -
File transfer Paid plans only -
Client install Native app required Native app required
Price Free + paid tiers Free (open source)

YiLink Browser

Latency
Same class
Bitrate
High, manual control
HDR / 10-bit
-
Drivers
Separate installs
NAT traversal
Strong, free relay
Weak networks
Manual tuning
Gamepad
Browser API + driver
Clipboard
File transfer
Client install
None
Price
Free

Parsec

Latency
Same class, benchmark
Bitrate
Caps near 50 Mbps
HDR / 10-bit
Drivers
Rich built-in set
NAT traversal
Weaker, no free relay
Weak networks
Strongest adaptation
Gamepad
Clipboard
File transfer
Paid only
Client install
Native app
Price
Free + paid tiers

Moonlight

Latency
Same class
Bitrate
High, more headroom
HDR / 10-bit
Drivers
Gamepad built in
NAT traversal
Direct IP only
Weak networks
Needs tuning
Gamepad
Widest support
Clipboard
-
File transfer
-
Client install
Native app
Price
Free, open source

Which one fits you

Pick YiLink for zero-install links, casual cross-device sessions, and painless networking. Pick Parsec for weak-network adaptation and its driver ecosystem. Pick Moonlight for the widest gamepad support and HDR on mobile and TV clients. Real-world results vary with versions, encoders, and networks.