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GAMESPACE · FOR GAME DEVELOPERS

Your game, playable in a link.

Gamespace is a cloud demo platform for game developers. Run your build on your own Windows machines, get a link your players open and play in seconds, no download. Drop that link into any ad, post, or store page.

  • YOUR GAME, YOUR MACHINES

    The game runs on infrastructure you control. You own the demo experience, end to end.

  • HIGH CONNECT RATE

    P2P first for low latency, with relays on every edge region so players get in even behind strict networks.

  • MEASURE EVERY CLICK

    See where players drop: link clicked, game loaded, played, clicked your store.

Clicks are expensive. Installs leak them.

Every redirect, store page, and download between your ad and your gameplay costs you players.

The old funnel

A player clicks your ad, lands on a store page, reads screenshots, starts a multi-gigabyte download, waits, and maybe plays. Most never arrive.

The playable funnel

A player clicks your ad and is in your game in seconds, streamed from your host. The store visit happens after they are already hooked.

From build to campaign in four moves

  1. Create

    Register your game and you instantly get a campaign link. Make more later, one per channel for clean attribution.

  2. Deploy

    Point your YiLink hosts at the edge region your players are in.

  3. Distribute

    Drop the link into your own ads, posts, and store pages. It's your audience, your link.

  4. Convert

    A player clicks. If a host is free they're playing in seconds; if not, they're silently redirected to a target you set.

Why playable links win

Conversion funnel

Every session reports a clean event chain, so you can see exactly where players drop off.

resolved → allocated → host_ready → web_connected → completed → cta_clicked

Your own vendor page

A public page for your studio lists every game in your space. Optional per-game passwords keep builds private.

Gets players in, reliably

P2P first for the lowest latency, with per-edge relays as fallback. App-only sharing keeps the host OS and other windows invisible.

Grow host count when you need it

Your subscription is a pool of concurrent hosts. Add temporary expansion packs when a launch or beta spikes demand.

Make your next click playable.