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FOR GAME MARKETERS & DEVELOPERS

Playable ads vs playable game demos

Both let someone play before they install. They are not the same product, and using the wrong one wastes either money or engineering time.

The quick answer

A playable ad is a small interactive HTML5 creative built for an ad network. It looks like your game and gives the viewer a short interaction inside the ad unit. A playable game demo is your actual game running in a browser tab — either a native web build, or a Windows build streamed from a machine you control.

If you are buying mobile user acquisition and need a creative that fits Meta, Google, TikTok or an ad network, you want a playable ad. If you want players to try the real PC build — for Steam Next Fest, a Kickstarter page, a playtest, or a store page — you want a playable game demo link.

What a playable ad actually is

A playable ad is a self-contained HTML5 package, usually 2–5 MB, that runs inside an ad placement. It is not the full game. It is a carefully scoped slice: one mechanic, one level, one loop, a store button, and a hard size budget.

Building one is a production task. You either rebuild the mechanic in a web engine or use a playable-ad toolchain (Unity PlayWorks, a specialised playable engine, or an agency). The output has to load fast on a low-end phone, work with touch, and pass each network’s specs.

Best at: reach and creative testing at scale. Not good at: showing the real game, its full visuals, or its actual controls.

What a playable game demo is

A playable game demo is the real build behind a URL. There are two ways to do it:

  • Native web: the game is ported to WebGL/WebAssembly/HTML5 and runs in the browser.
  • Streamed: the game runs on a Windows machine you control, and the browser receives video and sends input. This is what Gamespace does.

Best at: an honest demo, PC-quality visuals, playtests, store-page conversion, and publisher or press previews. Not good at: buying millions of cheap impressions — that is the ad network’s job.

Side by side

Playable ad Playable game demo
What runs A mini-game or sliced mechanic in HTML5.
Where it lives Inside an ad placement (Meta, Google, TikTok, networks).
Size limit Usually 2–5 MB, set by the network.
Build effort Rebuild or re-author a slice for web; QA per network.
Fidelity Approximation of the game.
Best for Mobile UA, creative testing, broad reach.
Measurement Network impressions, CTR, installs.

When a playable ad is the right tool

  • You are buying mobile user acquisition and need a creative for Meta, Google, TikTok, AppLovin, Unity or ironSource.
  • You need many variants for creative testing and a fast iteration loop.
  • The game loop can be communicated in 15–30 seconds on a phone.
  • You can afford a production cycle per creative, or you have an agency/toolchain.

When a playable game demo wins

  • Your game is a PC or console build that would be expensive to port.
  • You need an honest demo: the real graphics, the real controls, the real performance.
  • You are running a playtest and cannot hand out the build.
  • You want a store-page button, a Kickstarter reward, or a press-kit link that opens the game.
  • You want to measure the full funnel from click to store, not just ad CTR.

Can you use both?

Yes, and they work well in sequence. A playable ad or video ad buys attention on a network. The click can land on a playable game demo link, where the player tries the real game and then continues to the store. The ad’s job is reach; the demo’s job is conviction.

The mistake is asking one format to do the other’s job: forcing a 40 GB build into a 3 MB ad, or buying media against a demo link that has no distribution.

How Gamespace fits

Gamespace is not a playable-ad builder. It turns your Windows build into a playable game demo link:

  1. Create a game and bind the process or Steam AppID.
  2. Connect a Windows host you control.
  3. Create a campaign link and share it.
  4. Measure the full session funnel, not just clicks.

The build stays on your machine. You can password-protect it, limit session length, and send players to your store when the demo ends. That makes the same link usable for a public demo and a private playtest.

FAQ

No. A playable ad is a small HTML5 creative for an ad network. A playable game demo is your real game running in a browser, either native web or streamed from a Windows machine.

Not directly. Ad networks require a small HTML5 package with strict limits. You have to rebuild a slice for web. If you want players to try the real build, use a playable game demo link instead.

They can, but they are usually mobile-first and limited to a short interaction. For a PC or console game, a playable demo link represents the game more honestly.

No. Gamespace turns a Windows build into a playable game demo link. It is not an HTML5 playable-ad builder.

Related guides

Go deeper on the format that fits your game.

What is a playable link?

The definition, the two ways to make one, and where it fits in the funnel.

Read the guide

Playtest without sending a build

Give testers a link, keep the build on your machine, and revoke access when the test ends.

See the checklist

Gamespace

Turn a Windows build into a playable demo link with full session analytics.

Explore Gamespace

Let players try the real game.

Turn your Windows build into a playable demo link — no port, no download, full funnel analytics.