Home Gamespace for Developers Download Pricing Docs Manual

Browse

Games Developer Spaces NAT Check File Transfer Latency Test
Open Console

PLAYABLE LINK

What is a playable link?

A playable link is a URL that starts your game in the browser in seconds — no download, no store detour, no install. It turns the first click into play instead of another step in the funnel.

The short definition

A playable link is a web address that opens a game session, not a landing page. The player clicks once and is playing. There is no installer, no store page in between, and no “download the demo” step.

The term matters because it changes what the link is for. A trailer asks the player to imagine the game. A store page asks them to read about it. A playable link asks them to play it — while the interest from the ad, post, or stream is still fresh.

Two ways to make a link playable

There are only two honest ways to put a playable game behind a URL. They have different costs and fit different games.

Native web build Streamed Windows build
How it runs WebGL, WebAssembly, HTML5 or a web engine. The game itself runs in the browser.
Work required A port or a web-native build. Scope depends on engine, plugins and rendering.
Best for Small 2D, mobile-first, instant-play and ad creatives.
Load time Download size and asset budget decide it.
Hardware Player’s device does the rendering.
Gamespace Not required. Use any web build and host it yourself.

Neither option is universally better. A 20 MB puzzle game should probably be a web build. A 40 GB Windows build with custom shaders and native plugins should not be ported just to get a demo link. See how Gamespace handles the second case.

Why playable links convert better

Every step between “I’m interested” and “I’m playing” loses people. The old demo funnel asks for a lot: leave the page, open a store, read, download several gigabytes, install, launch, maybe create an account. A playable link removes almost all of it.

  • No download: the player does not have to commit disk space or wait.
  • No install: no admin rights, no antivirus prompt, no “which folder?”.
  • No platform gate: the same link works on a phone, tablet, laptop, or a friend’s PC.
  • No dead end: if no host is available, the link can quietly redirect to your store page.

That is why the format fits moments when attention is high and patience is low: a Steam Next Fest browse, a Kickstarter page, a Discord post, a creator’s stream, or a paid ad.

Where to use a playable link

  • Steam Next Fest and demo events: let players try the build before they download the demo.
  • Kickstarter and crowdfunding: backers can play the pitch instead of imagining it.
  • Playtests: send a link, not a build. Revoke access by taking the host offline.
  • Publisher and press outreach: a link in the email is a demo in the inbox.
  • Ads and social posts: the click lands in the game, not on another landing page.
  • Store pages: add a “play the demo now” button next to the wishlist button.

How Gamespace makes one

  1. Create a game. Bind the process name or Steam AppID, set the demo length and the URL players go to when the session ends.
  2. Connect a Windows host. The host joins your game and picks an edge region. The build stays on your machine.
  3. Create a campaign link. One game can have multiple campaign links, so you can attribute Steam, Discord, ads, and press separately.
  4. Share and measure. Every session reports the same funnel: resolved, allocated, host ready, web connected, completed, CTA clicked.

Players never receive the build. You can add a password, cap the session, and choose the fallback URL. That makes the same link usable for an NDA playtest and a public demo.

Playable link vs playable ad

A playable ad is a small interactive HTML5 creative built for an ad network. It is a mini-game that looks like your game, usually limited to a few megabytes and a short interaction. A playable link is your actual game in a browser tab.

Use a playable ad when you need reach inside Meta, Google, TikTok, or an ad network. Use a playable link when you want someone to experience the real thing: a demo, a playtest, a store-page button, a crowdfunding reward. They solve different problems, and the honest comparison is on our Gamespace page.

What to measure

A link is only useful if you can see what happened after the click. Track at least:

  • link clicked → host allocated (did the player get a machine?)
  • host ready → web connected (did the stream start?)
  • web connected → session completed (did they actually play?)
  • session completed → CTA clicked (did they go to the store or wishlist?)

That chain tells you whether the creative, the wait, or the game itself is losing players. A plain page-view count cannot.

FAQ

No. They open the link in a modern browser. With a native web build the game runs in the browser; with a streamed build the game runs on your Windows host and the browser only receives video and sends input.

Not with Gamespace. It runs your existing Windows build on your own machine, so there is no port. Porting is still the better choice for small 2D or mobile-first games that can fit a web build.

No. The build stays on your host and is never uploaded to the player. You can add a password, limit session length, and choose the fallback URL.

Gamespace redirects the player to the fallback URL you set, such as your Steam page. The click still counts, and the player never hits a dead end.

A playable ad is a small interactive creative built for an ad network. A playable link is your real game in a browser tab. Ads optimize for reach; links optimize for an honest demo.

Related guides

Choose the format that matches what you need players to experience.

Playable ads vs playable demos

One is an HTML5 ad creative, the other is your real game. Compare cost, reach, and when to use each.

Read the comparison

Run a playtest without a build

Send testers a link instead of an executable. Keep access revocable and the build on your machine.

See the playtest checklist

Gamespace for developers

Turn a Windows build into a playable link, keep your machines, and measure the full funnel.

Explore Gamespace

Turn your build into a link.

Run your Windows build on your own machine, share one link, and watch the full funnel from click to store.